MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
The Team
Arsi "Hakita" Patala
Lead Developer
The one-man army behind ULTRAKILL. Handles game design, sound, music, animation, and level design.
PITR
Programmer
Responsible for advanced systems, the Cyber Grind, the Sandbox, and much more.
Heckteck
Programmer
Started as a modder, joined full-time in 2023. Overhauled the style system and weapon staleness.
Victoria "Action Dawg"
3D Artist
Behind nearly every 3D model and all shader programming in the game.